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1. Replacing Caldari Kinetic Damage Bonuses - in Player Features and Ideas Discussion [original thread]
I'd agree that the kin only bonus is a little less useful (in general of course, with the right resist hole it can be great) than the flat damage bonuses that the other races get. A change like this however should not be a straight conversion, C...
- by Turk MacRumien - at 2013.12.20 19:14:00
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2. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Arthur, he wasn't really trolling, so long as you don't include valid responses as trolling. Those were all acceptable fleets at one point or another in recent times, and tengus still are. Talwars still would in use if BNI had gained some sp and m...
- by Turk MacRumien - at 2013.12.18 20:54:00
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3. Which Ship would you like to see remodelled? - in EVE General Discussion [original thread]
Imicus hull and bellicose hull. I also think the maelstrom's solar sails are awful, but without them it would be a horrible looking ship, so I kind of get them Moa goes without saying as well. And don't touch the blackbird! It's the epitome of ef...
- by Turk MacRumien - at 2013.12.18 17:30:00
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4. Equilibrium of Mankind (Caldari/Amarr) - in Player Features and Ideas Discussion [original thread]
Thaddeus Eggeras wrote: Special Ability: 25% bonus to Large Projectile Turret rate of fire Large Projectile?
- by Turk MacRumien - at 2013.12.12 19:57:00
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5. Missile pirate ships - in Player Features and Ideas Discussion [original thread]
Stealth "missiles suck whyyyyy?" post? Stealth "missiles suck whyyyyy?" post. But seriously, they probably don't because missiles suck. Maybe the future Cal/Matar (if they make one) faction will use them if they find a way to fix them.
- by Turk MacRumien - at 2013.12.10 20:30:00
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6. Raven fits? - in Missions & Complexes [original thread]
looks like a MJD is an increasingly good idea then. I'm inclined to go with rigor rigs to help make the cruises more effective against a wider variety of ships. But thanks for reminding me about cap boosters, I always forget about those damn thing...
- by Turk MacRumien - at 2013.12.06 19:31:00
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7. Raven fits? - in Missions & Complexes [original thread]
Currently waiting on some T2 skills to finish up, so for now I'm looking for some raven l4 fits. Active, buffer, either works since I mostly want to see what people use before flying it. As well, is a mjd a good idea if I'm using cruise missiles?
- by Turk MacRumien - at 2013.12.06 16:21:00
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8. Rapid Launchers w/ Split Weapon Systems - in Ships and Modules [original thread]
Almost makes me wish for the old split bonused 'phoon
- by Turk MacRumien - at 2013.12.03 22:38:00
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9. The Missile Problem - in Player Features and Ideas Discussion [original thread]
As far as I'm concerned, missiles suck cause they're being compared to instant damage turrets. They need their flight speed boosted IMO, as well as maybe some base damage to compensate for the lead time. I'd say they'll keep getting worse, but hec...
- by Turk MacRumien - at 2013.12.03 19:35:00
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10. Rapid Launchers w/ Split Weapon Systems - in Ships and Modules [original thread]
I know everyone says that mixed weapon systems are a terrible idea, and that you should maximize your ability to do one thing with a ship, but the new rapid launchers has me questioning that a little. Would it make any sense to put 2-3 rapid launc...
- by Turk MacRumien - at 2013.12.02 19:45:00
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11. Swapping AF models... - in Player Features and Ideas Discussion [original thread]
I'm for this, though wolf/jag should get an exception. All the other minmatar ships look like they would fall apart in heavy combat (which is kind of what AFs are designed for). As for Amarr, i think the tormentor needs a new model anyway, so mayb...
- by Turk MacRumien - at 2013.11.29 19:07:00
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12. Mobile Depot reinforcement timer - in Player Features and Ideas Discussion [original thread]
Change timer to 1 hour. Done. Gives ample time for an owner to react, allows anyone with reasonable patience to kill one.
- by Turk MacRumien - at 2013.11.29 19:02:00
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13. Ship upgrade. Why not ? - in Player Features and Ideas Discussion [original thread]
something like this would probably just get gamed by the big null alliances ie new fleet doctine - baltec but with updgraded range and armor and some such. Presumably they would hand out such ships to pilots.
- by Turk MacRumien - at 2013.11.29 18:59:00
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14. Drone Agro Issues - in Missions & Complexes [original thread]
Sturmwolke wrote: Any mission drone boats which rely on lights/meds as its main weapon will fail. Ha! No. I use drones in a myrm at 30-40 kms all the time, and I don't lose them that often. lock targets, start shooting w/ turrets, deploy dr...
- by Turk MacRumien - at 2013.11.26 19:16:00
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15. Hi Resolution Texture Pack - Show Your Support!!! - in EVE General Discussion [original thread]
CCP plz
- by Turk MacRumien - at 2013.11.26 18:57:00
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16. Why aren't the Amarr faction ships gold? - in EVE Fiction [original thread]
Seeing as it's repeatedly called "the golden fleet", whats up with the black and white?
- by Turk MacRumien - at 2013.11.22 18:46:00
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17. Anti-Submarine Warfare in EVE - in Player Features and Ideas Discussion [original thread]
well if you went with the showing that there is someone there rather than uncloaking, then you'd have to go full on ASW tactics - fly around pinging, once you get a ping back start dropping some sort of depth charge like mini-bomb. Actually I ki...
- by Turk MacRumien - at 2013.11.19 19:15:00
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18. Anti-Submarine Warfare in EVE - in Player Features and Ideas Discussion [original thread]
Why should searching for an ambush be a futile gesture? No one wants to blunder in to one, and they shouldn't have to if they put effort in to not dying in one.
- by Turk MacRumien - at 2013.11.19 18:34:00
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19. Anti-Submarine Warfare in EVE - in Player Features and Ideas Discussion [original thread]
Its balanced by giving the sonar module thingy really short range - up top I said 5 km at max skills, but it could be shorter, so that they have to constantly move around and search for them. If the bombers are on the other side of the fleet from ...
- by Turk MacRumien - at 2013.11.19 18:08:00
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20. Anti-Submarine Warfare in EVE - in Player Features and Ideas Discussion [original thread]
Nah Sura, thats silly. Besides, IRL firing a torpedo (to continue to analogy) is basically a huge "I'm trying to kill you and am in this exact spot" flag anyway.
- by Turk MacRumien - at 2013.11.19 17:20:00
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